Updated Special Keybinds to allow you to bind a script call to any button on the keyboard. Opens up a whole suite of possibilities, limited only to whatever script calls you can make work!
If you’ve used Eventing Tuning Fining Detailing or whatever I called it, then you would know how much of a pain it is to set up just random static events around having to parallel process all of them. Painful. But combined with Script Page Conditions, you can make the task a little easier, since you can use the first comment on the page to run a script call. No more annoying parallel proccesses or whatever for your simple single fine tunes.
For example: “SR: @shakechar[true, 0, -20]”
That will offset the event by -20 pixels on the y axis right away, even if the event is set to say [Action Button]. It’s not limited to only Eventing Fine Tuning commands as well, any script call can go there if you know what to put in there.
Current limitations delegate it down to only one function though, and prevents the use of SC: for that page as well.
Updated to include automagic gold popup for all your fancy gold-displaying-how-much-you-got needs.
Proximity Events has been updated to include line of sight! Now isn’t that fancy? Really. It is. It’s cool. Have fun with it.
Basic Enemy HP Bars got a rewrite to work better and include the ability to use a custom image file as the bar border itself. Fancy fancy.
I even made one for use: Pretty, I know.
Here it is: Script!
A very simple thing I wrote to allow you to set up whether certain pages of events activate or not based on script calls embedded in a comment at the top of the page. In that manner you could have certain pages activate if say… the party had more then 100 gold (SC: if $game_party.gold >== 100) or if maybe they had a certain number of items in their inventory (SC: $game_party.item_number($data_items[0]).
There are other scripts out there that accomplish these effects but I made this because hey, I prefer to use my own scripts.
Pastebin link is… here!
Some of you might remember the picture I posted a while ago showing a nice little popup thingy I did.
Well I went ahead and rescripted it so it’s user-friendly! (If you could see some of the scripts I make for myself that I don’t share, you would understand why I had to).
So here we go: Sleek Item Popup v1.0
Extremely simple to use with litte to no customization and one command: popup(type,item,amount,duration)
Get it from your local pastebin… here!
And to reiterate:
Advanced Game Time, updated to v1.2 with fixes and new things a little!
Multi-line clock windows for custom clocks, KHAS working with notint, and notint changed so you have to put Notint into the notebox of maps instead of using the array in the script itself. Goodie!
Sadly not a whole heck of a lot of other things got done as I was PC less throughout the weekend. But it’s back to work now!
Advanced Game Time has been updated a version to include a few features, i.e., Map Note tag to stop time in certain maps, Clock window in the menu, and option to sync with Real Time. A planned feature that hasn’t been implemented for it yet is just time of day popups (Morning, Afternoon, etc.) and Holiday popups, e.g, Christmas, Toonsday, Whateverholidaynameyouwant day.
Advanced Climate still remains semi-useful. Need to add next seasons (Most voted on the poll, and easiest, yay) and then blah on adding all those weather bits in, those are gonna complicate things, but in the end it will be pretty neat.
Eventually, I’ll probably release the battle script I’m using for Lad: The Adventurer, when the script is complete and refined. Here’s a pic to show what it looks like, I’m quite proud of what I’ve done with it so far.
And as a last note, I recommend checking out this special rpgmaker forum: http://w11.zetaboards.com/RMParadise/index/
It’s there you can find a script I haven’t posted anywhere else (That was the contest), The Anything Window.
Spent the weekend at an anime convention not working and will be doing the same next weekend.
In the meanwhile will be working on Lad as well as various scripts. Advanced Climate has been updated to allow the toggling of weather tint as well as weather in battle. That’s about all I’ve done script-wise this week but do plan to get more done.